Ontwerpbibliotheek
Seamless PBR Texture Medieval Stone Wall (AI)
door -Arthur-
GratisCC BYSketchfab
* **Resolution:** 2048x2048. * **Format:** PNG. * **Maps:** BaseColor, Ambient Occlusion, Roughness, Height and Normal_OpenGL. # **AI Disclaimer:** * **Upscaling:** The original 512x512 diffuse texture was upscaled 4x using an AI-based upscaler (4x-PBRify-UpscalerV4, DAT2 architecture). All maps w
Dit ontwerp wordt gehost op Sketchfab. De bestanden download je daar, onder de vermelde licentie.
| Licentie | CC BY |
|---|---|
| Bron | Sketchfab |
| Ontwerper | -Arthur- |
| Naamsvermelding | -Arthur- on Sketchfab · CC-BY 4.0 (attribution required) · Attribution required |
| Tags | games, rocks, medieval, gamedev, 2k, moss, tileable, stones, mossy, ai, game-ready, masonry |
* **Resolution:** 2048x2048.
* **Format:** PNG.
* **Maps:** BaseColor, Ambient Occlusion, Roughness, Height and Normal_OpenGL.
# **AI Disclaimer:**
* **Upscaling:** The original 512x512 diffuse texture was upscaled 4x using an AI-based upscaler (4x-PBRify-UpscalerV4, DAT2 architecture). All maps were processed at 3072x3072 and finally resized to 2048x2048.
#
* **Diffuse:** Generative AI (Stable Diffusion 1.5).
* **Albedo:** Traditional image processing (non-AI) from the diffuse to remove lighting information.
* **Roughness:** Traditional image processing (non-AI) derived from the diffuse texture.
* **Normal/Height:** Machine learning via Deep Bump (MTB) for ComfyUI.
* **AO:** Traditional procedural algorithm (non-AI) via AO Aproximator (Texture Alchemy) from Height/Normal.
Publiceer je ontwerpen
Upload STL-, 3MF- of OBJ-bestanden in de app. Elke upload wordt gecontroleerd voordat hij hier verschijnt, en ontwerpers houden 80% van elke betaalde verkoop.