Biblioteca de diseños
Seamless PBR Texture Medieval Stone Wall (AI)
por -Arthur-
GratisCC BYSketchfab
* **Resolution:** 2048x2048. * **Format:** PNG. * **Maps:** BaseColor, Ambient Occlusion, Roughness, Height and Normal_OpenGL. # **AI Disclaimer:** * **Upscaling:** The original 512x512 diffuse texture was upscaled 4x using an AI-based upscaler (4x-PBRify-UpscalerV4, DAT2 architecture). All maps w
Este diseño está alojado en Sketchfab. Sus archivos se descargan desde allí, con la licencia indicada.
| Licencia | CC BY |
|---|---|
| Fuente | Sketchfab |
| Diseñador | -Arthur- |
| Atribución | -Arthur- on Sketchfab · CC-BY 4.0 (attribution required) · Attribution required |
| Etiquetas | games, rocks, medieval, gamedev, 2k, moss, tileable, stones, mossy, ai, game-ready, masonry |
* **Resolution:** 2048x2048.
* **Format:** PNG.
* **Maps:** BaseColor, Ambient Occlusion, Roughness, Height and Normal_OpenGL.
# **AI Disclaimer:**
* **Upscaling:** The original 512x512 diffuse texture was upscaled 4x using an AI-based upscaler (4x-PBRify-UpscalerV4, DAT2 architecture). All maps were processed at 3072x3072 and finally resized to 2048x2048.
#
* **Diffuse:** Generative AI (Stable Diffusion 1.5).
* **Albedo:** Traditional image processing (non-AI) from the diffuse to remove lighting information.
* **Roughness:** Traditional image processing (non-AI) derived from the diffuse texture.
* **Normal/Height:** Machine learning via Deep Bump (MTB) for ComfyUI.
* **AO:** Traditional procedural algorithm (non-AI) via AO Aproximator (Texture Alchemy) from Height/Normal.
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