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Golden Dragon Trophy - Hyper3D vs SupaVoxel

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Golden Dragon Trophy - Hyper3D vs SupaVoxel

作者:Teo Sandoval

免費CC BYSketchfab

Golden Dragon Trophy generated with SupaVoxel ([supavoxel.com](https://supavoxel.com/?utm_source=sketchfab&utm_medium=ugc&utm_campaign=teosandoval26&utm_content=pool398)) from a single picture. Free tier, no sign-up wall: upload one image, get a textured GLB/STL back in a couple of minutes. How it

此設計託管於 Sketchfab。檔案需依所示授權從該網站下載。

授權CC BY
來源Sketchfab
設計者Teo Sandoval
姓名標示Teo Sandoval on Sketchfab · CC-BY 4.0 (attribution required) · Attribution required
標籤stl, images, obj, fbx, award, trophy, tinkercad, ai, 3d-printing, roblox, badminton, unity-asset
Golden Dragon Trophy generated with SupaVoxel ([supavoxel.com](https://supavoxel.com/?utm_source=sketchfab&utm_medium=ugc&utm_campaign=teosandoval26&utm_content=pool398)) from a single picture. Free tier, no sign-up wall: upload one image, get a textured GLB/STL back in a couple of minutes. How it was made: I dropped the reference image into SupaVoxel, waited about two minutes and exported the textured GLB (2K base color + normal + ORM baked in). No retopo, no manual UVs. The SupaVoxel badge above the model is a separate mesh - delete that node and you have the clean asset. GLB, FBX, OBJ and STL are all in the free download.

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