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Seamless Rustic Stone Wall & Floor Texture 003

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Seamless Rustic Stone Wall & Floor Texture 003

autor: -Arthur-

Za darmoCC BYSketchfab

* **Resolution:** 2048x2048. * **Format:** PNG. * **Maps:** BaseColor, Ambient Occlusion, Roughness, Height and Normal_OpenGL. # **AI Disclaimer:** * **Diffuse:** Generative AI (Stable Diffusion 1.5 based model, circular VAE decode in ComfyUI, local model). Source: [Absolute Realistic Vision SD1.5]

Ten projekt jest hostowany w Sketchfab. Pliki pobiera się stamtąd, na podanej licencji.

LicencjaCC BY
ŹródłoSketchfab
Projektant-Arthur-
Uznanie autorstwa-Arthur- on Sketchfab · CC-BY 4.0 (attribution required) · Attribution required
Tagicastle, ancient, terrain, medieval, floor, ground, rustic, natural, pebble, gamedev, 2k, moss
* **Resolution:** 2048x2048. * **Format:** PNG. * **Maps:** BaseColor, Ambient Occlusion, Roughness, Height and Normal_OpenGL. # **AI Disclaimer:** * **Diffuse:** Generative AI (Stable Diffusion 1.5 based model, circular VAE decode in ComfyUI, local model). Source: [Absolute Realistic Vision SD1.5](https://civitai.com/models/106886/absolute-realistic-vision-sd15-merge) * **Upscaling:** The original 768x768 diffuse texture was upscaled 4x using an AI-based upscaler (4x-PBRify-UpscalerV4, DAT2 architecture). All maps were processed at 3072x3072 and finally resized to 2048x2048. * **Albedo:** Traditional image processing (non-AI) from the diffuse to remove lighting information. * **Roughness:** Traditional image processing (non-AI) derived from the diffuse texture. * **Normal/Height:** Machine learning via Deep Bump (MTB) for ComfyUI. * **AO:** Traditional procedural algorithm (non-AI) via AO Aproximator (Texture Alchemy) and Generate AO Map (confyui-leputen-utils) from Height/Normal.

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